The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.
Documentation WebGLShaderPrecisionFormat by Mozilla Contributors, licensed under CC-BY-SA 2.5.
See also:
Variables
read onlyprecision:Int
The number of bits of precision that can be represented. For integer formats this value is always 0.
read onlyrangeMax:Int
The base 2 log of the absolute value of the maximum value that can be represented.
read onlyrangeMin:Int
The base 2 log of the absolute value of the minimum value that can be represented.