staticread onlyindices2D:IndexBuffer
@:value(["vertPos" => Float32_2X, "vertUV" => Float32_2X])staticfinalread onlystructure2D:VertexStructure = ["vertPos" => Float32_2X, "vertUV" => Float32_2X]
staticread onlyvertices2D:VertexBuffer
staticcompileShaders():Void