Constructor
@:value({ id : 0 })new(id:Int = 0)
Variables
@:value(new s.shortcut.signals.KeySignal([]))read onlycharPressed:KeySignal<String, () ‑> Void> = new s.shortcut.signals.KeySignal([])
@:value(new s.shortcut.signals.Signal([]))read onlydown:Signal<(key:KeyCode) ‑> Void> = new s.shortcut.signals.Signal([])
@:value(new s.shortcut.signals.Signal([]))read onlyhold:Signal<(key:KeyCode) ‑> Void> = new s.shortcut.signals.Signal([])
@:value(new s.shortcut.signals.Signal([]))read onlyhotkey:Signal<(hotkey:Array<KeyCode>) ‑> Void> = new s.shortcut.signals.Signal([])
@:value(new s.shortcut.signals.KeySignal([]))read onlykeyDown:KeySignal<KeyCode, () ‑> Void> = new s.shortcut.signals.KeySignal([])
@:value(new s.shortcut.signals.KeySignal([]))read onlykeyHold:KeySignal<KeyCode, () ‑> Void> = new s.shortcut.signals.KeySignal([])
@:value(new s.shortcut.signals.KeySignal([]))read onlykeyUp:KeySignal<KeyCode, () ‑> Void> = new s.shortcut.signals.KeySignal([])
@:value(new s.shortcut.signals.Signal([]))read onlypressed:Signal<(char:String) ‑> Void> = new s.shortcut.signals.Signal([])
@:value(new s.shortcut.signals.Signal([]))read onlyup:Signal<(key:KeyCode) ‑> Void> = new s.shortcut.signals.Signal([])
Methods
onPressed(slot:(char:String) ‑> Void):(char:String) ‑> Void