new()
@:value(new Camera())camera:Camera = new Camera()
@:value(1.0)stageScale:Float = 1.0
addLayer(layer:StageLayer):Void
local2ScreenSpace(point:Vec2):Vec2
local2WorldSpace(point:Vec2):Vec2
removeLayer(layer:StageLayer):Void
screen2LocalSpace(point:Vec2):Vec2
screen2WorldSpace(point:Vec2):Vec2
world2LocalSpace(point:Vec2):Vec2
world2ScreenSpace(point:Vec2):Vec2