staticgetRotation(m:Mat4):Vec3
staticgetScale(m:Mat4):Vec3
staticgetTranslation(m:Mat4):Vec3
staticpushRotation(m:Mat4, yaw:Float, pitch:Float, roll:Float):Void
staticpushScale(m:Mat4, value:Vec3):Void
staticpushTranslation(m:Mat4, value:Vec3):Void
staticrotateG(m:Mat4, yaw:Float, pitch:Float, roll:Float):Void
staticrotateToG(m:Mat4, yaw:Float, pitch:Float, roll:Float):Void
staticscaleG(m:Mat4, value:Vec3):Void
staticscaleToG(m:Mat4, value:Vec3):Void
staticsetRotation(m:Mat4, yaw:Float, pitch:Float, roll:Float):Void
staticsetScale(m:Mat4, value:Vec3):Vec3
staticsetTranslation(m:Mat4, value:Vec3):Vec3
statictranslateG(m:Mat4, value:Vec3):Void
statictranslateToG(m:Mat4, value:Vec3):Void