The Path2D interface of the Canvas 2D API is used to declare paths that are then later used on CanvasRenderingContext2D objects. The path methods of the CanvasRenderingContext2D interface are present on this interface as well and are allowing you to create paths that you can retain and replay as required on a canvas.
Documentation Path2D by Mozilla Contributors, licensed under CC-BY-SA 2.5.
See also:
Constructor
Methods
Adds a path to the current path.
@:value({ anticlockwise : false })arc(x:Float, y:Float, radius:Float, startAngle:Float, endAngle:Float, anticlockwise:Bool = false):Void
arcTo(x1:Float, y1:Float, x2:Float, y2:Float, radius:Float):Void
bezierCurveTo(cp1x:Float, cp1y:Float, cp2x:Float, cp2y:Float, x:Float, y:Float):Void
@:value({ anticlockwise : false })ellipse(x:Float, y:Float, radiusX:Float, radiusY:Float, rotation:Float, startAngle:Float, endAngle:Float, anticlockwise:Bool = false):Void
rect(x:Float, y:Float, w:Float, h:Float):Void