A MediaStreamAudioSourceNode has no inputs and exactly one output, and is created using the AudioContext.createMediaStreamSource method. The number of channels in the output equals the number of channels in AudioMediaStreamTrack. If there is no valid media stream, then the number of output channels will be one silent channel.
Documentation MediaStreamAudioSourceNode by Mozilla Contributors, licensed under CC-BY-SA 2.5.
See also:
Constructor
Inherited Variables
Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Its usage and precise definition depend on the value of AudioNode.channelCountMode.
Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.
The possible values are "speakers" or "discrete".
Returns the associated BaseAudioContext, that is the object representing the processing graph the node is participating in.
Returns the number of inputs feeding the node. Source nodes are defined as nodes having a numberOfInputs property with a value of 0.
Returns the number of outputs coming out of the node. Destination nodes — like AudioDestinationNode — have a value of 0 for this attribute.
Inherited Methods
@:value({ output : 0 })connect(destination:AudioParam, output:Int = 0):Void
@:value({ input : 0, output : 0 })connect(destination:AudioNode, output:Int = 0, input:Int = 0):AudioNode
Allows us to connect the output of this node to be input into another node, either as audio data or as the value of an AudioParam.
Throws:
disconnect(destination:AudioNode, output:Int, input:Int):Void
Allows us to disconnect the current node from another one it is already connected to.
Throws: